AI Insights · Timothy · October 2021
Top 5 io Games Performance on Unified Platform in Europe Q3 2021
Discover the performance trends of the top 5 io games in Europe for Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 showcased interesting trends for the top 5 io games in Europe, with varying performance in weekly downloads, revenue, and active users.
Snake.io - Fun Online Snake saw a steady increase in weekly revenue, peaking at approximately $2K in mid-August. Weekly downloads fluctuated, reaching a high of around 343K in early August but dropping to approximately 237K by the end of September. Weekly active users also saw a rise in early August, reaching over 2.1M, before declining to about 1.85M by the end of the quarter.
State.io - Conquer the World experienced a peak in weekly revenue of about $1.7K in late August. Weekly downloads showed significant growth, peaking at over 339K in late August. Weekly active users followed a similar trend, with a high of approximately 829K in late August before decreasing to around 677K by the end of September.
slither.io had a relatively stable revenue, with a peak at around $923 in mid-July, but it declined to about $262 by the end of September. Weekly downloads peaked at approximately 274K in mid-July and gradually decreased to around 181K by the end of the quarter. Weekly active users showed a similar trend, peaking at over 2.7M in mid-July before falling to about 1.78M by the end of September.
Insect Evolution was a newcomer with notable performance. Weekly downloads surged to approximately 735K in late August. Weekly active users also rose, peaking at around 972K at the end of August before declining to about 269K by the end of September.
War of Rafts: Sea Battle Game had a peak weekly revenue of $256 in early August. Weekly downloads saw a high of approximately 225K in early August, but this number dropped to around 107K by the end of September. Weekly active users peaked at over 823K in early August before declining to about 457K by the end of the quarter.
These trends offer a snapshot of the dynamic performance of io games in Europe for Q3 2021. For more detailed insights, visit Sensor Tower.